SHARE Although studying creativity is considered a legitimate scientific discipline nowadays, it is still a very young one. In the early s, a psychologist named J.
GULF In their underground classroom Gail had available several types of apparatus to record and manipulate light and sound. She commenced throwing groups of figures on a screen, in flashes. Why did you get only the left hand side of the group?
Un- convinced that the drill was useful, he relaxed and played along. Soon he was beginning to grasp a nine-digit array as a single gestalt; Gail reduced the flash time. Samuel Renshaw at the Ohio State University was proving that most people are about one-fifth efficient in using their capacities to see, hear, taste, feel and remember.
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His research was swallowed in the morass of communist pseudoscience that obtained after World War III, but, after his death, his findings were preserved underground… …Speedtalk was a structurally different speech from any the race had ever used. Long before, Ogden and Richards had shown that eight hundred and fifty words were sufficient vocabulary to express anything that could be expressed by "normal" human vocabularies, with the aid of a handful of special words — a hundred odd — for each special field, such as horse racing or ballistics.
About the same time phoneticians had analyzed all human tongues into about a hundred-odd sounds, represented by the letters of a general phonetic alphabet. On these two propositions Speedtalk was based. To be sure, the phonetic alphabet was much less in number than the words in Basic English.
But the letters representing sound in the phonetic alphabet were each capable of variation several different ways — length, stress, pitch, rising, falling.
The more trained an ear was the larger the number of possible variations; there was no limit to variations, but, without much refinement of accepted phonetic practice, it was possible to establish a one-to-one relationship with Basic English so that one phonetic symbol was equivalent to an entire word in a "normal" language, one Speedtalk word was equal to an entire sentence.
The language consequently was learned by letter units rather than by word units — but each word was spoken and listened to as a single structured gestalt. But Speedtalk was not "shorthand" Basic English. One can think logically in English only by extreme effort so bad it is as a mental tool.
For example, the verb "to be" in English has twenty-one distinct meanings, every single one of which is false-to-fact.
A symbolic structure, invented instead of accepted without question, can be made similar in structure to the real world to which it refers. The structure of Speedtalk did not contain the hidden errors of English; it was structured as much like the real world as the New Men could make it.
For example, it did not contain the unreal distinction between nouns and verbs found in most other languages. The world — the continuum known to science and including all human activity — does not contain "noun things" and "verb things"; it contains space-time events and relationships between them.
The advantage for achieving truth, or something more nearly like truth, was similar to the advantage of keeping account books in Arabic numerals rather than Roman. Compare the pellucid Boolean logic with the obscurities of the Aristotelian logic it supplanted.
Paradoxes are verbal, do not exist in the real world — and Speedtalk did not have such built into it. Who shaves the Spanish Barber?
In the syntax of Speedtalk the paradox of the Spanish Barber could not even be expressed, save as a self-evident error… ed note: Does the barber shave himself? For technical words Speedtalk employed an open expansion of sixty of the thousand-odd phonetic letters. They were the letters ordinarily used as numerals; by preceding a number with a letter used for no other purpose, the symbol was designated as having a word value.
New Men numbered to the base sixty-three times four times five, a convenient, easily factored system, most economical, i. By using these figures, each prefaced by the indicator — a voiceless Welsh or Burmese "I" — a pool ofwords one less than the cube of sixty were available for specialized meaning without using more than four letters including the indicator.
Most of them could be pronounced as one syllable. These had not the stark simplicity of basic Speedtalk; nevertheless words such as "ichthyophagous" and "constitutionality" were thus compressed to monosyllables.
Such shortcuts can best be appreciated by anyone who has heard a long speech in Cantonese translated into a short speech in English.
Yet English is not the most terse of "normal" languages — and expanded Speedtalk is many times more economical than the briefest of "normal" tongues. By adding one more letter sixty to the fourth power just short of thirteen million words could be added if needed — and most of them could still be pronounced as one syllable… The ability to learn Speedtalk at all is proof of supernormal intelligence; the use of it by such intelligence renders that mind efficient.Graeme Morris at RPGnet.
"Graeme Morris at Pen & Paper RPG Database". Archived from the original on March 10, Webopedia's list of Data File Formats and File Extensions makes it easy to look through thousands of extensions and file formats to find what you need.
A tabletop role-playing game (or pen-and-paper role-playing game) is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines.
Feb 03, · A simple list of various pen and paper roleplay encounters such as Dungeons&Dragons (D&D), AD&D, Pathfinder, Warhammer FRP, D20 etc.
This can be a very useful tool for any Dungeon Master (DM), Game Master or storyteller/5(). A tabletop role-playing game (or pen-and-paper role-playing game) is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech.
Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines.
Note: Unnecessary followup posted. I like GURPS, but it has a problem. Since I started poking around in RPG fora again recently, I see it all over the place.